Header

Terrain


IconDescription

Plain
Plain is the most common type of terrain. Offer minimal cover.

Hill
Hill has a high defense bonus. But only villagers and air units can travel over hill.

Wood
Wood provides good cover but is difficult to traverse. It slows down most of the ground units except villagers.

Road
Easy to traverse, but offer no protection. Attacking from roads should be avoided.

Shoal
Shoals is the bridge between sea and land. It provides no defensive cover.

Sea
Sea is traversable by water and air units only. Offer no defensive benefits.

Mountain
Mountain is too high for any unit to pass.

Village
After capture, village provides income. It also provides HP, EP and SP healing to walking units. Hence, it is a good defensive position.

HQ
The center of the army. Victory is yours if you capture the enemy's HQ!

Base
Base is the deployment point for ground units. It also provides HP, EP and SP healing to walking units.

Sky Temple
Sky Temple is the deployment point for air units. It also provides HP, EP and SP healing to flying units.

Water Temple
Water Temple is the deployment point for water units. It also provides HP, EP and SP healing to swim units.

Land Temple
Land Temple can provide additional 10% attack value.

No comments:

Post a Comment