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Game Rules


Objective
If the objecitve is Kill All, victory will be considered when all enemy units are defeated or the opponent's HQ is captured. If the victory objecitve is Kill Leader, defeating the leader will count as victory.

Move
During your turn, units can move before performing actions, and movement will deduct EP. Different units have different movement distances in different terrains. For a detailed description, you can click on the terrain on the map and then click on the terrain icon to view it.

EP
EP will be deducted when the unit moves, and additional EP will be deducted for flying and swimming units each round. When EP reaches zero, the unit will be fall back.

Attack
A unit can attack if there are enemies within the attack range, and its SP will be deducted when attacking. When attacking, attacker's HP, attack effectiveness against the defender, terrain, face direction, buff and debuff status, etc. will all affect the attack power. When HP reaches zero, the unit will be fall back. Physical attackers can perform physical attacks after moving. After moving, magic attackers must wait for the next turn before performing magic attacks.

Counter Attack
When a unit is a physical attacker and is physically attacked by another unit, and the attacking unit is within the attacking range of the defending unit, and it does not attack from behind, the defending unit can counterattack. Its SP will be deducted during the counterattack.

Face Direction
When performing physical attacks face to face, the attack power will be reduced by 10%. If you attack from the back, you will not receive a counterattack.

Skill
Each leader and certain units have their own unique skills, which will deduct SP when using. Please check the unit description for details. Skills can only be used before moving. After moving, you have to wait for the next round to use skills.

SP
Attacking, counterattacking, or using skills will all deduct SP. When SP reaches zero, you will no longer be able to attack, counterattack, or use skills.

Power
Each leader has unique power. When energy reaches 100% and 200%, you can click on the power icon to perform special power. Energy is accumulated while attacking or defending. Detailed descriptions of each leader's special abilities can be found in the unit description.

Terrain
When attacked, the unit's defense will be affected by the terrain where the unit is located. For example, 10% means 10% damage reduction, and terrain can reduce damage by up to 40%. Different units have different movement distances in different terrains. You can click on the terrain on the map and then click on the terrain icon to view the detailed description of terrain.

Capture
Buildings can be captured by units with the capture skill. Different buildings have different functions. You can view the terrain description to obtain relevant information. The HQ and villages can generate income every turn. The land temple can provide additional attack value.

Deploy
During your turn, you can spend fund in the recruitment building to recruit units, and each unit has a different price. Land units can be recruited from the base, water units from the water temple, and air units from the sky temple.

Heal
Units can replenish HP, EP and SP on their own buildings. Walking units can be restored in villages, bases and HQ, swimming units can be restored in Water Temple, and flying units can be restored in Sky Temple. Some units have both methods of movement, such as Hawk Man who can walk and fly, allowing them to recover in villages, bases, HQ, and sky temples.

Transport
Cockatrice is a land and water transportation unit, Griffon is an air transportation unit. Griffon can carry villagers, and the cockatrice can carry human units. Transport units can be loaded, moved, and then unloaded in the same turn. Once unloaded, it can no longer act, and the unloaded unit cannot act this round. If a transport unit is killed, the passengers it is carrying will also fall back.

HQ
You win when you capture the enemy HQ. If objective is not kill leader, when the leader's HP reaches zero, he will temporarily exit the battlefield and wait three rounds before resurrecting at his own HQ. However, if the headquarters is occupied by a unit, it will be postponed to the next round and will not appear until there are no units on the headquarters.

Recruit
Neutral Multi-head Dragon can be tamed by units with Capture skill.

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